//FWDEFINE.H : Game define
#ifndef __GAME_DEFINE_H__
#define __GAME_DEFINE_H__
//System include

//Standand in/out library
#include <stdio.h>

//Global define engine
#include "..\fwDefine.h"

//Global platform define
#include "..\Platform\fwDefine.h"

//Resource base path
#define BASE_SRC_PATH	"..\\"

//Game event IDs
#define	FW_START_GAME_EVENT		0x300
#define	FW_END_GAME_EVENT		0x301
#define FW_PAUSE_GAME_EVENT		0x302
#define	FW_RESUME_GAME_EVENT	0x303
//Device event IDs
#define	FW_KEYBOARD_EVENT		0x350
#define	FW_CURSOR_EVENT			0x351

#endif